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PLCamera.SequencerTriggerActivationEnum Class#

Sets the logical state that makes the sequencer advance to the next set.

Applies to: ace 2 CXP, ace 2 GigE, ace 2 USB, ace USB and boost CoaXPress

Visibility: Expert

Selected by: SequencerPathSelector, SequencerSetSelector

The feature documentation may provide more information.

Inheritance Hierarchy#

System.Object
  Basler.Pylon.ParameterListEnum
    Basler.Pylon.PLCamera.SequencerTriggerActivationEnum

Constructors#

 NameDescription
Public methodPLCamera.SequencerTriggerActivationEnum Initializes a new instance of the PLCamera.SequencerTriggerActivationEnum class
 

Properties#

 NameDescription
Public propertyAnyEdge

The sequencer advances when the source signal falls or rises.

Applies to: ace 2 CXP, ace 2 GigE, ace 2 USB, ace USB and boost CoaXPress

Public propertyFallingEdge

The sequencer advances when the source signal falls, i.e., when the signal status changes from high to low.

Applies to: ace 2 CXP, ace 2 GigE, ace 2 USB, ace USB and boost CoaXPress

Public propertyLevelHigh

The sequencer advances when the source signal is high. If the signal is already high when the sequencer set becomes active, the sequencer immediately advances to the next set.

Applies to: ace 2 CXP, ace 2 GigE, ace 2 USB, ace USB and boost CoaXPress

Public propertyLevelLow

The sequencer advances when the source signal is low. If the signal is already low when the sequencer set becomes active, the sequencer immediately advances to the next set.

Applies to: ace 2 CXP, ace 2 GigE, ace 2 USB, ace USB and boost CoaXPress

Public propertyName The full name of SequencerTriggerActivation (Overrides ParameterListEnum.Name.)
Public propertyRisingEdge

The sequencer advances when the source signal rises, i.e., when the signal status changes from low to high.

Applies to: ace 2 CXP, ace 2 GigE, ace 2 USB, ace USB and boost CoaXPress

 

Methods#

 NameDescription
Public methodToString The full name of SequencerTriggerActivation (Overrides Object.ToString()()()().)
 

PLCamera.SequencerTriggerActivationEnum.ToString Method#

The full name of SequencerTriggerActivation

Return Value#

Type: String
Returns the full name of SequencerTriggerActivation

PLCamera.SequencerTriggerActivationEnum Constructor#

Initializes a new instance of the PLCamera.SequencerTriggerActivationEnum class

PLCamera.SequencerTriggerActivationEnum.AnyEdge Property#

The sequencer advances when the source signal falls or rises.

Applies to: ace 2 CXP, ace 2 GigE, ace 2 USB, ace USB and boost CoaXPress

PLCamera.SequencerTriggerActivationEnum.FallingEdge Property#

The sequencer advances when the source signal falls, i.e., when the signal status changes from high to low.

Applies to: ace 2 CXP, ace 2 GigE, ace 2 USB, ace USB and boost CoaXPress

PLCamera.SequencerTriggerActivationEnum.LevelHigh Property#

The sequencer advances when the source signal is high. If the signal is already high when the sequencer set becomes active, the sequencer immediately advances to the next set.

Applies to: ace 2 CXP, ace 2 GigE, ace 2 USB, ace USB and boost CoaXPress

PLCamera.SequencerTriggerActivationEnum.LevelLow Property#

The sequencer advances when the source signal is low. If the signal is already low when the sequencer set becomes active, the sequencer immediately advances to the next set.

Applies to: ace 2 CXP, ace 2 GigE, ace 2 USB, ace USB and boost CoaXPress

PLCamera.SequencerTriggerActivationEnum.Name Property#

The full name of SequencerTriggerActivation

PLCamera.SequencerTriggerActivationEnum.RisingEdge Property#

The sequencer advances when the source signal rises, i.e., when the signal status changes from low to high.

Applies to: ace 2 CXP, ace 2 GigE, ace 2 USB, ace USB and boost CoaXPress