pylon/Interface.h#
Namespaces#
Name |
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Pylon Contains definitions of pylon types. |
Classes#
Name | |
---|---|
interface | Pylon::IInterface An interface is used to represent a frame grabber board, a network card, etc. |
Source code#
//-----------------------------------------------------------------------------
// Basler pylon SDK
// Copyright (c) 2019-2022 Basler AG
// http://www.baslerweb.com
// Author: DV
//-----------------------------------------------------------------------------
#ifndef PYLON_INTERFACE_H__
#define PYLON_INTERFACE_H__
#pragma once
#include <pylon/Platform.h>
#ifdef _MSC_VER
# pragma pack(push, PYLON_PACKING)
#endif /* _MSC_VER */
#include <GenICamFwd.h>
#include <pylon/stdinclude.h>
#include <pylon/DeviceFactory.h>
#include <pylon/InterfaceInfo.h>
namespace Pylon
{
interface PUBLIC_INTERFACE IInterface : public IDeviceFactory
{
virtual void Open() = 0;
virtual void Close() = 0;
virtual bool IsOpen() const = 0;
virtual const CInterfaceInfo& GetInterfaceInfo() const = 0;
virtual GenApi::INodeMap* GetNodeMap() = 0;
protected:
virtual ~IInterface() = 0;
};
// Note: the C++ standard >= 11 prohibit pure virtual destructors with a function body
// in the declaration. Consequently gcc 4.0 and newer reject an inline implementation
// in the class.
inline IInterface::~IInterface()
{
}
}
#ifdef _MSC_VER
# pragma pack(pop)
#endif /* _MSC_VER */
#endif /* PYLON_INTERFACE_H__ */
Updated on 5 July 2022 at 15:30:01